[Part 3 of 3] My C# / XNA Game Project – cosmiKPlatformerXNA – UPDATE #1

by albatross18 on January 21, 2010

[Part 3 of 3] My C# / XNA Game Project – cosmiKPlatformerXNA – UPDATE #1 Part1: www.youtube.com Part2: www.youtube.com Part3: www.youtube.com [Full peculiarity screenshots on Flickr] www.flickr.com Hey Guyz! Thanks for the wait. I betrothed this final week but I usually got it up to speed this week. I’ve done 3 videos…. the initial 2 formed on the game itself, and the final formed on the turn editor that is partial of the game as well. The turn editor is usually 2 days old.. give it a whilst to be up to …

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{ 10 comments… read them below or add one }

Malajukii January 21, 2010 at 6:15 pm

Hey, how to you edit a level through a txt file? Btw great job

megamacer January 21, 2010 at 6:48 pm

oh and your project is awesome man

hebronsawyers January 21, 2010 at 8:19 pm

Damn missed this vid, your level editor is looking sweet!
I’m hoping to make one for my engine as a side tool, maybe incorporating layers to read/write the maps :)

Garrysmodfireworks January 21, 2010 at 8:49 pm

can you please make a tutorial on how to make a text base level editor.
oh and by the way NICE

spartasoldier300 January 21, 2010 at 9:24 pm

Are you still working on this or have you started another project?

FrozenPixelStudio January 21, 2010 at 10:10 pm

Nice work. :) 5/5

dutchy50 January 21, 2010 at 10:39 pm

I think that he reads his txt file into an array. Where 1 is an palm tree or something else ;)

awesomepossum333 January 22, 2010 at 12:00 am

Please Make A Tut On How To Even Start a Game!!! This Is Amazing!

crazymanny00 January 22, 2010 at 12:21 am

Nice stuff, but i need to know, how do you make the screen “center” on the player?

megamacer January 22, 2010 at 12:54 am

i have been doing research on many different languages such as java, C++ and C# but what i want to is game development and iv decided to go the XNA route because i can get any engine or API to run in visual studio but i was wondering how much C# should i learn before i start to tackle the XNA framework

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